Instructional Technology Handbook for Business and Industry Educators

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The Instructional Technology Handbook for Business and Industry Educators is a tool intended to help business and industry educators better understand the role that technology can play in training the workforce. Each page will provide vital information for educators in business to help them find new and innovative ways to help training in a business environment. Some of the topics that will be covered will include the history of Instructional Design and Technology (IDT) in business, design models that can be used, and the roles various people play in the design, what types of technology can be used, and how this change helps your bottom line.

Introduction to Instructional Technology Handbook for Business and Industry Educators: On this page we will try to answer the age old question; “why am I here,” or at least explain what the purpose is of this Wiki-book. Along the way we will delve into the history of education in the workplace. We will also look at the similarities and differences in “higher education” and “business education.” Finally we will show the reason why workplace education is important.

Human Element: On this page we will focus on helping your staff understand the benefits of technology, and blending the two into a functional unit. We humans have always looked for easier, cheaper, and better ways to accomplish our tasks, whether they involve work or play. "Work smarter, not harder," seems to be the mantra of many today. But, oftentimes, when someone presents us with one of those easier, cheaper, or better ways - we balk! Why are we so resistant to change? We need to change that question to: Why not? That is what we will try to do in this chapter. We want to help you help others embrace change, and understand the benefits to be had by doing so.

Design Models & Learning Theories: One of the largest concerns in ANY instruction is how it is designed. If training is designed poorly it will be poor, if it is designed effectively it has a greater chance of being effective. On this page we will look at four different types of design modeling that are used in creating training. We will look at the pros and cons of each, not only from the designers point-of-view but also from the cooperate point-of-view. We will also discuss some of the various roles you as an instructional designer may fall into while working on a project. As an instructional designer you may be working on multiple projects and fulfilling various rolls in each or even multiple rolls in the same project. It is important to understand what each of roles plays in the design and how they interact.We will also look at how people learn. We will look at behaviorism, cognitive, humanism, and constructive theories of learning. We will also look at motivation and how it affects both the learner and designer. It is important to understand how your people will learn the information you are trying to impart on them.

Types of Training: On this page we will look at different types of training that can be used in the workplace. There are about six different types of training that are common throughout business and these will be our focus for this page. We will look at both the pros and cons of each and attempt to show the best way to use each.

Emerging Technologies: On this page we will look at some technical devices that are used in training and some emerging devices that are on the horizon. We will show the comparison of old and new to show why businesses should try to stay up to date.

Adopting Instructional Technology: Putting IT all together, and how to use what you have learned, is the focus of this chapter. Once you have undergone the training and, perhaps, a transformation you will want to know how to precede so you can end up where you want to. What are you going to do with this knowledge and this help? Read on, to find out!



Authors                    

John Carroll
(254)781-7346
john.carroll@ace.tamut.edu

Linda Scott
(903)824-3038
linda.scott@ace.tamut.edu